Concord || Star Chamber

One of the main sections we used to tune our crystal material at the start. Lots of fun working with Mak Malovic and Adam Alexander on this shot.

One of the main sections we used to tune our crystal material at the start. Lots of fun working with Mak Malovic and Adam Alexander on this shot.

Worked with Alan Flores on the woven rugs. I made the straw materials, and he took lead on the modeling and fabric trim for these.

Worked with Alan Flores on the woven rugs. I made the straw materials, and he took lead on the modeling and fabric trim for these.

Showing off the crystal material and emissive galaxy decals I made for this map.

Showing off the crystal material and emissive galaxy decals I made for this map.

Crystal, terrain, and large orange orb work.

Crystal, terrain, and large orange orb work.

This shows the diversity of the crystal material. Just by changing lighting, the look of the crystal really shifts. I also shifted the base colro on the stone block to help address some coplanar issues that were coming up in this area.

This shows the diversity of the crystal material. Just by changing lighting, the look of the crystal really shifts. I also shifted the base colro on the stone block to help address some coplanar issues that were coming up in this area.

Great shot of the central orange orb that I worked on with Alan Flores and Adam Alexander. Tag team effort of modeling, materials, and lighting to bring this to life.

Great shot of the central orange orb that I worked on with Alan Flores and Adam Alexander. Tag team effort of modeling, materials, and lighting to bring this to life.

Worked on the terrain, the woven straw and the decals on the wall for this shot.

Worked on the terrain, the woven straw and the decals on the wall for this shot.

Catch some of that thin film on the crystal to the left. What's thin film? Go check out my crystal post for more ;).

Catch some of that thin film on the crystal to the left. What's thin film? Go check out my crystal post for more ;).

Cycling through some of our buffer views that I used to review material and scene harmony throughout the production of this map. Used as a communication tool for scene harmony and cross team work. Credit to Sourabh Hamigi for creating the buffer views!