I am currently a Senior Environment Artist at Sucker Punch Productions working on Ghost of Tsushima! Previously, I was at Mindwalk Studios located in Beijing, China, working with various tool sets, engines, and people of multiple disciplines and languages. I strive to find, create and maintain efficient workflows for any given project that I'm presented with. Procedural texturing and asset creation, 3D modeling, high poly sculpting, cloth simulation, and lighting are just a few of the tasks that I have performed throughout my years as a professional artist.