Concord || Sand Wreck

One of our main shots that we worked directly from concept on. Use this area to build out our residential kit and look dev our workflows and style early on.

One of our main shots that we worked directly from concept on. Use this area to build out our residential kit and look dev our workflows and style early on.

Another one of our main shots that we built our kit and workflows from. Rajeev Nattam headed greeble work on this shot.

Another one of our main shots that we built our kit and workflows from. Rajeev Nattam headed greeble work on this shot.

Showing stalls, awnings, and other pieces of the kit being used to create facades of stores. Can be seen throughout the Residential side of the map.

Showing stalls, awnings, and other pieces of the kit being used to create facades of stores. Can be seen throughout the Residential side of the map.

Worked on the grated flooring, walls, roof pieces on the stall, and other elements.

Worked on the grated flooring, walls, roof pieces on the stall, and other elements.

Worked on the stairs, upper metal cladding, railings, and initial iterations of the damaged water tower. Alan Flores helped finish out the damaged tower.

Worked on the stairs, upper metal cladding, railings, and initial iterations of the damaged water tower. Alan Flores helped finish out the damaged tower.

Worked on the stall facades, cladding, floor, and propping in the scene. Extra propping and awning support from Phil Stoltz.

Worked on the stall facades, cladding, floor, and propping in the scene. Extra propping and awning support from Phil Stoltz.

Used this area as a staging ground to work with lighting and our partners at WhiteMoon Dreams to setup our Display BPs for the project. Integrated concept from our UI team into usable game textures.

Used this area as a staging ground to work with lighting and our partners at WhiteMoon Dreams to setup our Display BPs for the project. Integrated concept from our UI team into usable game textures.

Showing the wall, floor and rail kit. Help from Eli Tuttle getting the rail kit to be more performant towards map close.

Showing the wall, floor and rail kit. Help from Eli Tuttle getting the rail kit to be more performant towards map close.

Worked closely with Liam Macdonald to iterate on this portion of the Residential side. Worked to solve some gameplay sightline and visual style issues that came up.

Worked closely with Liam Macdonald to iterate on this portion of the Residential side. Worked to solve some gameplay sightline and visual style issues that came up.

On this map I assisted Evan Liaw in reviewing our material validation views. We made sure materials were in PBR compliance, checked overall Base Color and Roughness balances, and more. Credit to Sourabh Hamigi for creating the buffer views!