I worked with the super talented World Art team at Firewalk Studios on Sand Wreck as one of our first maps. I was one of the leading Senior Environment Palette Artists, heading the 'Residential' side of the map. This included working with our Level Artist and Concept Artists to create the main kit that was being used, simulate the fabric awning kits, prop work, and material work and exploration.
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We used this map as a partial look dev playground to find our style on Concord, and I used the Residential kit to help us explore the look and workflows that we would use for the rest of the project. One of the key explorations was in our Display Screen Blueprintss. I worked closely with our partners at WhiteMoon Dreams and our internal lighting and tech art teams to discuss needs, tech limits, and flexibility for screens on the project.
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Sand Wreck Materials Post
https://www.artstation.com/artwork/nJJr9r
Sand Wreck Kit Post
https://www.artstation.com/artwork/3EEyYD
Material Lead
https://www.artstation.com/evanliaw
Level Artists
https://www.artstation.com/tacitusd
https://www.artstation.com/pittskrieg
Palette Artists
https://www.artstation.com/makm
https://www.artstation.com/aflores
https://www.artstation.com/rajnattam
https://www.artstation.com/rachel
https://www.artstation.com/phillipstoltz
Foliage Artists
https://www.artstation.com/halter
https://www.artstation.com/nategregory
Lighting Artists
https://www.artstation.com/sourabhhamigi269
Skybox Artists
https://www.artstation.com/tarechiga
Nic Donel - ndonel.com
Concept Artists
https://www.artstation.com/liammacdonald
https://www.artstation.com/theoprins
UI Artists
https://www.artstation.com/alrightok
https://www.artstation.com/gainer-zach