I had the opportunity to start studying and supporting our materials. Evan Liaw guided me through how he set up our master materials, and challenged me to find where features should be implemented, and helped teach me performant ways to integrate new features.
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I helped add gradient ramp functionality, world position time offset, and more nuanced vertex painting to some of our core materials. This is only the start of the material and shader work that I am starting to dip my toes into. As a material artist, I find it to be necessary to delve into the tech side of this work, so that I can build materials that are needed, and also inform artists to what is possible and performant for a project.
Material Lead
https://www.artstation.com/evanliaw