One of the key ways we translated Catie Savages concept details into our game was through decals. We had to make a lot of crystal with a reasonable sized kit, and yet we still needed bespoke touches throughout the level. Almost all of these decals are normal only, so their cost was pretty low.
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All decals created 100% in Substance Designer. Worked with Mak Malovic and Adam Alexander on the kits as I went, to make sure that their needs were being addressed.
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Star Chamber Map Post
https://www.artstation.com/artwork/x331X4
Star Chamber Materials Post
https://www.artstation.com/artwork/6LLY6O
Star Chamber Crystal Material Breakdown Post
https://www.artstation.com/artwork/OvvL6k
Material Lead
https://www.artstation.com/evanliaw