Ghost of Tsushima || Sago

Responsible for Indigo Dye material, dyeing oven set dressing, and Indigo cloth integration and cloth simulation.

Responsible for Indigo Dye material, dyeing oven set dressing, and Indigo cloth integration and cloth simulation.

Responsible for cloth integration, in game cloth simulation, and terrain sculpting. Worked with Jordan Vanderpool on adjusting set dressing throughout the space.

Responsible for cloth integration, in game cloth simulation, and terrain sculpting. Worked with Jordan Vanderpool on adjusting set dressing throughout the space.

Responsible for main street set dressing, roof snow, and general environment work.

Responsible for main street set dressing, roof snow, and general environment work.

Responsible for set dressing all interior houses on main street as well as creating the many props and materials that we needed to bring this space to life.

Responsible for set dressing all interior houses on main street as well as creating the many props and materials that we needed to bring this space to life.

Responsible for set dressing, collapsed cloth asset, and terrain sculpting.

Responsible for set dressing, collapsed cloth asset, and terrain sculpting.