Responsible for taking burnt architecture from block out to final using in house textures. Also worked on burnt set pieces.
Responsible for taking architecture from block out to final using in house textures as well as working on burnt section of partially burnt building.
Responsible for taking burnt architecture from block out to final using in house textures.
I was responsible for modeling, vertex painting, shader setup, and set dressing work for our burnt architecture set. Burnt wood textures created by Phillip Jenné. Location set dressed by Anton Gonzalez and Jeff Lester.