Concord || Robot Ruins Materials

One of the main moss materials for this and all other maps on the project using moss. Imported modeled moss bakes sculpted by TJ Halter into Substance Designer to create the foliage detailing here.

One of the main moss materials for this and all other maps on the project using moss. Imported modeled moss bakes sculpted by TJ Halter into Substance Designer to create the foliage detailing here.

Base gravel terrain used in Robot Ruins, Star Chamber, and other maps in production.

Base gravel terrain used in Robot Ruins, Star Chamber, and other maps in production.

Moss, gravel, and fungal terrain all being blended together to create pathing.

Moss, gravel, and fungal terrain all being blended together to create pathing.

Here you can start to see some of the living and dead terrain moss being combined. We had different color maps per side of the map to help players separate what side of the map they were on.

Here you can start to see some of the living and dead terrain moss being combined. We had different color maps per side of the map to help players separate what side of the map they were on.

Weird space fungal terrain. Based on concepts and real world reference, and then tweaked to give it a weird 'Concord' vibe.

Weird space fungal terrain. Based on concepts and real world reference, and then tweaked to give it a weird 'Concord' vibe.

Mix of fungal terrain, moss, and gravel.

Mix of fungal terrain, moss, and gravel.

Painted metal detail normal, shown here in red. Material instances created with this normal, and a selection of colors based on need.

Painted metal detail normal, shown here in red. Material instances created with this normal, and a selection of colors based on need.

Another painted metal detail normal, shown here in red. Material instances created with this normal, and a selection of colors based on need

Another painted metal detail normal, shown here in red. Material instances created with this normal, and a selection of colors based on need

Slate tiles used for roofs in Robot Ruins and Star Chamber.

Slate tiles used for roofs in Robot Ruins and Star Chamber.

Pulled atlas assets from Adobe 3D Substance library, then combined together in Substance Designer. Due to time constraints, we had to pull from that library as opposed to creating these pieces by hand.

Pulled atlas assets from Adobe 3D Substance library, then combined together in Substance Designer. Due to time constraints, we had to pull from that library as opposed to creating these pieces by hand.