Ghost of Tsushima || Komatsu

Responsible for helping with town layout over the lifespan of the town, helped bring our core architecture sets to life, and did various passes of terrain sculpting and painting.

Responsible for helping with town layout over the lifespan of the town, helped bring our core architecture sets to life, and did various passes of terrain sculpting and painting.

Responsible for helping bring the bell tower to polish, set dressing the interior spaces, and helping set dress the exterior spaces.

Responsible for helping bring the bell tower to polish, set dressing the interior spaces, and helping set dress the exterior spaces.

Responsible for helping bring the bell tower to polish and creating the cloth hanging out the back window.

Responsible for helping bring the bell tower to polish and creating the cloth hanging out the back window.

Responsible for bringing the building from greybox to finished using Phillip Jennés materials. Part of our burnt architecture set.

Responsible for bringing the building from greybox to finished using Phillip Jennés materials. Part of our burnt architecture set.

Responsible for bringing this building to polish, and worked with multiple artists over the lifespan of this piece to keep it beautiful and functional for the final game.

Responsible for bringing this building to polish, and worked with multiple artists over the lifespan of this piece to keep it beautiful and functional for the final game.

Responsible for doing the main art pass and set dressing the interior of the master smith building as well as the creation of the forge.

Responsible for doing the main art pass and set dressing the interior of the master smith building as well as the creation of the forge.