This is a selection of materials and trim sheets that I spun up for Sand Wreck and the Concord project as a whole early on in production. Trim sheets modeled in Blender, then baked out in Substance Designer. Other materials created fully in Substance Designer. Showing with different color options. When exported into engine, these all use a 'Three Color Gradient' map that is packed into our ORMs, and allows for artists to color the materials based on need and palette. Trim sheet details based on random concept details and World Art team requests and feedback.
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Sand Wreck Map Post
https://www.artstation.com/artwork/BkkLQr
Sand Wreck Kit Post
https://www.artstation.com/artwork/3EEyYD
Material Lead
https://www.artstation.com/evanliaw