An unreleased map I worked on for Concord, Tempest Watch. I headed the material work on this map, and had huge help from Phil Liu on the display screen front.
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I worked on the main floor materials across the map, spun up material instances for the team, made sure material instances had a clean hierarchy, tweaked emissive materials within the environment to bring spaces to life, tuned puddles material instances so that they felt natural, adjusted cubemaps and overall glass material settings. I also created a number of decal kits and helped place some of them to help sell some of the age and weathering on the map.
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For more, check out my Tempest Watch Materials and Decals posts.
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Material Lead
https://www.artstation.com/evanliaw
Material Artists
https://www.artstation.com/eclypse
Level Artists
https://www.artstation.com/yakzsmelk
https://www.artstation.com/tacitusd
Palette Artists
https://www.artstation.com/makm
https://www.artstation.com/ashmo
https://www.artstation.com/aflores
https://www.artstation.com/aikoshinohara
https://www.artstation.com/rachel
Lighting Artists
https://www.artstation.com/sourabhhamigi269
Skybox/ Vista Artists Artists
Nic Donel - ndonel.com
https://www.artstation.com/zachagreg
Jake Weberg
https://www.artstation.com/halter
Concept Artists
https://www.artstation.com/liammacdonald
https://www.artstation.com/cati
https://www.artstation.com/theoprins