I worked closely with Jordan Vanderpool, Colin Valek and Emilio Gandin to bring the town of Sago to life. We split responsibility of set dressing, terrain sculpting, asset creation, and overall town work between Jordan and I, with Emilio leading quality control and direction. My main focus was interior dressing on main street, dressing the investigate vignettes with Jordan, Indigo dyeing materials, cloth integration and simulation, and asset creation.