Concord || Tempest Watch Materials

Arcade and rested carpet made for a selection of interiors in Tempest Watch. The arcade pattern was really fun to do, and was a way we could bring some Concord flair into the materials.

Arcade and rested carpet made for a selection of interiors in Tempest Watch. The arcade pattern was really fun to do, and was a way we could bring some Concord flair into the materials.

Carpet tile pieces, spun up as an option for use within Tempest Watch.

Carpet tile pieces, spun up as an option for use within Tempest Watch.

The main wooden boardwalk used throughout Tempest Watch. Shown here with an authored color, this ended up using gradient ramps in game. This allowed for all wood materials to have matching colors.

The main wooden boardwalk used throughout Tempest Watch. Shown here with an authored color, this ended up using gradient ramps in game. This allowed for all wood materials to have matching colors.

Wood trim sheet made for more weathered wood and planks used throughout Tempest Watch. Uses the same gradient ramp as the wood boardwalk, so the colors in engine match.

Wood trim sheet made for more weathered wood and planks used throughout Tempest Watch. Uses the same gradient ramp as the wood boardwalk, so the colors in engine match.

A demo of the wood gradient ramp for this map. I was able to give the team color options for the look of the wood, and this was also used to keep all wood the same color.

Base concrete used on our floors in Tempest Watch. Shown here with an authored color map, ended up using a gradient ramp in engine to keep all concrete the same color.

Base concrete used on our floors in Tempest Watch. Shown here with an authored color map, ended up using a gradient ramp in engine to keep all concrete the same color.

Damaged version of the concrete spun up earlier on in map production. Was availble to use should the Level Artists find a need for a large damage section.

Damaged version of the concrete spun up earlier on in map production. Was availble to use should the Level Artists find a need for a large damage section.

A demo of the concrete gradient ramp for our Tempest Watch concrete. Gave the artists options for look and feel, while allowing for all concrete to match in color without the need to author multiple color maps.

Concrete tile with wooden divider. Shown with color map, but uses gradient ramp in game.

Concrete tile with wooden divider. Shown with color map, but uses gradient ramp in game.

A damaged version of the concrete tile with wooden divider. Available to Level Artists should they find a need for larger sections of damaged concrete.

A damaged version of the concrete tile with wooden divider. Available to Level Artists should they find a need for larger sections of damaged concrete.