Concord || Unreal Materials

A demo of the refined controls that I implemented into our decal vert paint material. This allowed for better mask influence, more nuanced painting, and much needed contrast controls.

Demo of painting with our more refined vertex paint features.

Another example of painting with our more refined vertex paint features.

World position time offset. Base on where the mesh is in space, it will offset how quickly the screen scrolls. On Sorting Hub, this was a key feature to help our signs not feel fake.

Evan implemented the original gradient ramp feature in our most basic master material. I then took that work, and propagated it throughout our other master materials so that artists could use this feature on any kind of asset. Decal integration shown here

Another example of the gradient ramp functionality.