Concord || Star Chamber Materials

Rock material created for Star Chambers terrain.

Rock material created for Star Chambers terrain.

Marble material created for look dev early on, and then used as a base for our emissive lights in the map.

Marble material created for look dev early on, and then used as a base for our emissive lights in the map.

Detail normal we used on the asteroid meshes that Mak Malovic sculpted.

Detail normal we used on the asteroid meshes that Mak Malovic sculpted.

Stone paver for use across the terrain on this map.

Stone paver for use across the terrain on this map.

Damaged version of the stone pavers. We blended this with the non-damaged version to help age the map, and address tiling issues.

Damaged version of the stone pavers. We blended this with the non-damaged version to help age the map, and address tiling issues.

Stone floor that was carved to look like stars/ rings around a planet.

Stone floor that was carved to look like stars/ rings around a planet.

Straw tiler used on our woven mats in the level.

Straw tiler used on our woven mats in the level.

Another straw tiler used on our woven mats in the level.

Another straw tiler used on our woven mats in the level.

I worked on all portions of the orange orb, but this interior cross section is on of the coolest.

I worked on all portions of the orange orb, but this interior cross section is on of the coolest.

Here you can see the exterior and interior map breakdowns for the orange orb. These were the foundational maps that we used in our material instances, and that Alan Flores UVd the sphere to.

Here you can see the exterior and interior map breakdowns for the orange orb. These were the foundational maps that we used in our material instances, and that Alan Flores UVd the sphere to.