Straw lean-to. Responsible for modeling, vertex painting, and dressing the piece.
Cloth lean-to. Responsible for modeling, cloth simulation, material work, and vertex painting.
Branch covered straw lean-to. Responsible for modeling, vertex painting, and dressing the piece.
Golden leaf covered straw lean-to. Responsible for modeling, vertex painting, and dressing the piece.
Shop entrance banners. Responsible for high poly cloth sim, texture creation, and in game cloth sim.
Water wheel gears for the interior of water wheel houses. Responsible for modeling and vertex painting.
These are a selection of props I worked on throughout the production of Ghost. Majority of textures pulled from our in-house texture library, others created from scratch.