Ghost of Tsushima || Materials

Indigo dyeing material used in Sago. 100% Substance Designer

Indigo dyeing material used in Sago. 100% Substance Designer

Polished wood floor used in E3 Announcement trailer, and used throughout Dojos in the game. Combination of bitmaps and procedural work. Mixed Photoshop and Substance Designer.

Polished wood floor used in E3 Announcement trailer, and used throughout Dojos in the game. Combination of bitmaps and procedural work. Mixed Photoshop and Substance Designer.

Cobblestone material used throughout the game. 100% Substance Designer.

Cobblestone material used throughout the game. 100% Substance Designer.

Cobblestone material used throughout the game. 100% Substance Designer.

Cobblestone material used throughout the game. 100% Substance Designer.

Bamboo materials used as base bamboo throughout the majority of the game. 100% Substance Designer.

Bamboo materials used as base bamboo throughout the majority of the game. 100% Substance Designer.

Bubble/ mouth foam used on poisoned pedestrians in the game. 100% Substance Designer.

Bubble/ mouth foam used on poisoned pedestrians in the game. 100% Substance Designer.

Wood material made from a global wood generator I made for the project. Used throughout multiple buildings in the game. 100% Substance Designer.

Wood material made from a global wood generator I made for the project. Used throughout multiple buildings in the game. 100% Substance Designer.

Wood material made from the same global wood generator I made for the project. Used throughout multiple buildings in the game. 100% Substance Designer.

Wood material made from the same global wood generator I made for the project. Used throughout multiple buildings in the game. 100% Substance Designer.

Rough stone created for use in mossy areas. 100% Substance Designer.

Rough stone created for use in mossy areas. 100% Substance Designer.